Design and Technology


 
 
D&T Vision
To bring creative, technical and practical learning to life (Article 28)! Children to use creativity and innovation to design (Article 31) and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values (Article 23). Children to gain the necessary knowledge, understanding and skills (Articles 2 & 32) needed to engage in these processes.
Children to learn how to take risks with their projects (Article 29) and become enterprising citizens, via the evaluation (Article 3) of products that solve real and relevant problems within a variety of contexts (Article 17), considering their own and others’ needs, wants and values.
Aims of D&T

  • To investigate, test, self-evaluate and peer assess finished products against the design criteria (Articles 2 & 3).
  • To focus on building and developing particular aspects of knowledge, understanding and skills in practical tasks (Articles 17, 29 & 31).
  • To design and make high-quality prototypes and products for ‘something’ and ‘some purpose’ using a range of tools and equipment (Articles 23 & 32), materials and components.
  • To understand and apply the principles of nutrition and learn how to cook (Article 28).